I mean, what output do you get to see, what subsystems are running then? When you say "takes a long time to get past loading scenery objects", how long does it take usually?ĭo you have a single or multi core system?Īnd have you tried increasing the log level to see what's actually happening during those minutes? I have made multiple posts about it as well and nobody seems to know what the problem is. P-Lib loaded fast and once I get past the loading in OSG, the sim runs pretty smooth and everything seems to load properly. Is the loading time in any way related to having AI traffic enabled or disabled?Īrgyle wrote:I have had this problem (taking a long time to get past "loading scenery objects") ever since the migration to OSG.Is this problem even occuring (or in any way affected) when you start up in areas without any scenery at all (ocean, just startup in an area without installed scenery) and a simple aircraft like the UFO?.Are all users who are affected by this problem using ATI cards?.Would all of you happen to be using a machine with a single core processor (FG/OSG uses much more threading than FG/plib did)?.How big is your graphics card's texture memory (dedicated and shared)?.Is the same problem also occuring on a fresh install of FlightGear, by just using the default settings?.Have you enhanced or customized any aspect of your FlightGear standard installation, such as for example by installing additional scenery or aircraft?.Were you ever before able to run the same version of FG without experiencing this problem on the same machine?.So, I really have no idea if this helps at all, but here are some ideas and questions to hopefully get a better idea of might be going on: So if you are hoping for someone to chime in trying to help you get something sorted, it's generally a good idea to provide at least the obvious information about your machine (hardware/OS/software). ![]() Having to explicitly ask for every bit of information makes this unnecessarily tedious, and few people will probably bother posting if they have to ask even for the most obvious information, like for example the type of graphics card, or amount of RAM. ![]() It's hard to provide any useful help without having as much information as possible about your platform and the settings or circumstances involved.
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